Role: Creative Direction and Head of Creative Technology
Contribution: Project Lead, Concept
Project ideation and development of interactive games designed for a massive screen at Studio City in Macau. These two-player games used motion-based controls, allowing players to move their bodies in front of the screen to control game characters.
The games were created using Unreal Engine and featured unique themes. One game allowed players to fly UFOs, collecting aliens to achieve high scores, while the other tasked players with piloting mecha robots to protect a cityscape inspired by Japanese landscapes.
The installations were a hit, receiving overwhelmingly positive feedback and adding an exciting dimension to the entertainment offerings at the casino for the whole family.