Role: Creative Direction and Head of Creative Technology
Contribution: Concept, Hardware and Software development
Two large scale immersive interactive installations developed with Unreal engine.
The first game was part of the Aliens Campaign and allows the user through the movement of their body to fly UFOs that collect the Aliens. The more Aliens you collect the higher the final score will be.
The second game is part of the Anime thematic campaign. User can control two mecha robots and are tasked with protecting the city while flying through a Japan-inspired landscape.